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项目简介:Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
技术信息:主要语言:C# | GitHub Stars:9,619 | 标签:ai, ai-integration, anthropic, claude, copilot
📖 项目详情
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
该项目主要使用C#开发。
相关领域:人工智能, ai-integration, anthropic, claude, copilot
以下是项目原始介绍(英文):

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#### Proudly sponsored and maintained by Coplay — the best AI assistant for Unity.
##### And don’t miss Godot AI 🤖, the new free MCP/AI project from the makers of MCP for Unity!







Create your Unity apps with LLMs! MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, and automate tasks.

Recent Updates
• v9.6.3 (beta) — New `manage_profiler` tool (14 actions): Profiler session control (start/stop/status/set areas), frame timing and counter reads, object memory queries, memory snapshots (take/list/compare via com.unity.memoryprofiler), and Frame Debugger (enable/disable/get events). Group: `profiling`.
• v9.6.2 — New `manage_physics` tool (21 actions): physics settings, layer collision matrix, physics materials, joints (5 3D + 9 2D types), queries (raycast, raycast_all, linecast, shapecast, overlap), force application (AddForce/AddTorque/AddExplosionForce), rigidbody configuration, scene-wide validation, and edit-mode simulation. Full 3D and 2D support.
• v9.6.1 — QoL extensions: `manage_editor` gains undo/redo actions. `manage_scene` gains multi-scene editing (additive load, close, set active, move GO between scenes), scene templates (3d_basic, 2d_basic, etc.), and scene validation with auto-repair. New `manage_build` tool: trigger player builds, switch platforms, configure player settings, manage build scenes and profiles (Unity 6+), run batch builds across multiple platforms, and async job tracking with polling. New `M
…(更多内容请访问项目主页)
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